Animated Instruction Metaphor: A Study of Augmented Reality User Interface for Children

Authors

  • Muhammad Colmann Abdullah UTM-IRDA Digital Media Centre, Media and Game Innovation Centre of Excellence, Institute of Human Centre Engineering, Universiti Teknologi Malaysia, 81310 Skudai Johor Malaysia Department of Software Engineering, Faculty of Computing, Universiti Teknologi Malaysia, 81310 Skudai Johor Malaysia

DOI:

https://doi.org/10.11113/ijic.v7n1.133

Abstract

This paper reports a study aimed at important of animation instruction metaphor on usability and ease of use user interfaces of augmented reality (AR) colouring application. Precisely, the study compares 2 interfaces developed for the wARna augmented reality coloring application: 3 color metaphor instruction and animation instruction metaphor. The main objectives of the comparative study were to: (1) determine which instruction metaphor is the most efficiency for users of wARna (e.g., children aged 6-8), and (2) identify the user able to complete the scanning task. To achieve users goals to complete their task within a reasonable amount of time an experiment consisting usability evaluation were measured. Sixty students age 6-8 participated in the study, thirty-two males and twenty-seven females. Results proved large significant improvement on user task performance (e.g.task completion time); nevertheless, animated instruction metaphor differences were seen in the rating of attraction, with the animation metaphor rated more ‘likeable’. Keywords — Animation, metaphor, children computer

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Published

2017-06-18

How to Cite

Abdullah, M. C. (2017). Animated Instruction Metaphor: A Study of Augmented Reality User Interface for Children. International Journal of Innovative Computing, 7(1). https://doi.org/10.11113/ijic.v7n1.133

Issue

Section

Computer Science