Hangman–Hangaroo Game Design Using Automata Theory

Authors

  • Yusliza Yusoff Applied Industrial Analytics Research Group School of Computing, Faculty of Engineering Universiti Teknologi Malaysia 81310 UTM Johor Bahru, Johor, Malaysia https://orcid.org/0000-0003-3213-1921
  • Amirul Nazmi School of Computing, Faculty of Engineering Universiti Teknologi Malaysia 81310 UTM Johor Bahru, Johor, Malaysia
  • Mohd Izzat School of Computing, Faculty of Engineering Universiti Teknologi Malaysia 81310 UTM Johor Bahru, Johor, Malaysia
  • Mohd Shafiq Irwan School of Computing, Faculty of Engineering Universiti Teknologi Malaysia 81310 UTM Johor Bahru, Johor, Malaysia
  • Muhd Zulfahmi School of Computing, Faculty of Engineering Universiti Teknologi Malaysia 81310 UTM Johor Bahru, Johor, Malaysia
  • Roselina Sallehuddin Applied Industrial Analytics Research Group School of Computing, Faculty of Engineering Universiti Teknologi Malaysia 81310 UTM Johor Bahru, Johor, Malaysia

DOI:

https://doi.org/10.11113/ijic.v11n1.275

Keywords:

Finite Automata, Hangman, Game Theory, Hangaroo

Abstract

Automata theory plays an important role in various areas especially in game design. This paper describes the concept of automata theory in designing one of the most popular classical game which is Hangman. In this study, we focused on a game called Hangaroo, which implemented the same concept as in Hangman game. We studied and discussed the combination of automata and game theory that can be considered in order to design the game. As a result, we found that, automata theory is the fundamental access in designing and developing Games.

Published

2021-04-28

Issue

Section

Computer Science