Designing Ray-Pointing using Real hand and Touch-based in Handheld Augmented Reality for Object Selection

Authors

  • Nur Ameerah Abdul Halim School of Computing, Faculty of Engineering Universiti Teknologi Malaysia 81310 UTM Johor Bahru, Johor, Malaysia
  • Ajune Wanis Ismail School of Computing, Faculty of Engineering Universiti Teknologi Malaysia 81310 UTM Johor Bahru, Johor, Malaysia

DOI:

https://doi.org/10.11113/ijic.v11n2.316

Keywords:

3D object selection, handheld, gesture, manipulation, interaction, raycasting, augmented reality, mixed reality

Abstract

Augmented Reality (AR) have been widely explored worldwide for their potential as a technology that enhances information representation. As technology progresses, smartphones (handheld devices) now have sophisticated processors and cameras for capturing static photographs and video, as well as a variety of sensors for tracking the user's position, orientation, and motion. Hence, this paper would discuss a finger-ray pointing technique in real-time for interaction in handheld AR and comparing the technique with the conventional technique in handheld, touch-screen interaction. The aim of this paper is to explore the ray pointing interaction in handheld AR for 3D object selection. Previous works in handheld AR and also covers Mixed Reality (MR) have been recapped.

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Published

2021-10-31

How to Cite

Abdul Halim, N. A., & Ismail, A. W. (2021). Designing Ray-Pointing using Real hand and Touch-based in Handheld Augmented Reality for Object Selection. International Journal of Innovative Computing, 11(2), 95–102. https://doi.org/10.11113/ijic.v11n2.316

Issue

Section

Software Engineering