Handheld Augmented Reality Application for 3D Fruits Learning

Authors

  • Goh Eg Su Sekolah Komputeran Blok N28A Fakulti Kejuruteraan Universiti Teknologi Malaysia
  • Nur Syahzanani Zubir
  • Noor Hidayah Zakaria
  • Johanna Ahmad

DOI:

https://doi.org/10.11113/ijic.v12n2.378

Abstract

The purpose of this study is to look into the use of augmented reality (AR) technology in education materials for fruits and the nutrition. Augmented Reality (AR) is the primary technology for this proposed application project. AR is a real-world interactive experience in which real-world items are augmented with computer-generated perceptual information. The idea of this project is to use AR to complement the traditional method of learning with flashcards. Because schools are closed during this outbreak, traditional learning is unavailable. This study proposes the use of 3D animation in Augmented Reality (AR) to illustrate each of the fruits to overcome and improve traditional learning among students. The use of 3D animation with the Augmented Reality (AR) method on fruits and nutrition learning content outperforms the 2D illustration method in terms of student understanding. Furthermore, case studies on the application of AR technology to fruit learning content revealed that the proposed algorithm could be used as an alternative to determine the best way to teach and learn about fruits and nutrition. With this AR application, it can complement the traditional methods. To achieve the objectives of this project there are 4 main phases that need to be carried in developing this project. The first phase in developing this project is to study the data and learning interaction of fruits and the nutrition in handheld augmented reality. The second phase is designing process along with the development of the project. The third phase is to integrate the AR application. The final phase is to evaluate the user learning experience in fruits using the AR application. The project's expected outcome is evaluated using data collection and analysis from the users through the final phase.

Downloads

Published

2022-11-20

How to Cite

Eg Su, G., Zubir, N. S., Zakaria, N. H., & Ahmad, J. . (2022). Handheld Augmented Reality Application for 3D Fruits Learning. International Journal of Innovative Computing, 12(2), 69–75. https://doi.org/10.11113/ijic.v12n2.378

Issue

Section

Software Engineering